IBM Virtual Block Party – “Developing a new hire on boarding process to take place in virtual worlds, eliminating the need to travel and making it easier to do real-time business and cultural training and education.” Wow!
Greater IBM: IBM’s 3D Jam in Second Life – “But here is the real kicker: The cost of this entire experiment was ‘zero’. Outside of the time people offered up to participate, there was not cost to IBM for this deeply immersive 3D, virtual meeting of 150 people. Let that number wiggle around in your head for a while and think about what is possible from a community building and collaboration perspective across IBM.” Yes, yes, for sure, absolutely!
Redeye VP: Domino Rally Business Models – “The problem with Domino Rally business models is that they tend to have a binary outcome — everything either lines up perfectly or it doesn’t work at all. Even if each component has a high probability of a successful outcome (say a 75% chance of a positive outcome), the combined probability outcome for success is not high. “
Chris Pirillo: The World’s First Comic API – “Given the publish date for a comic, returns the data for that comic. The comic publish dates can be obtained by using the blaugh.GetListOfComics method.“
2 thoughts on “Links for Wednesday, October 11, 2006”
Hi Jeff,
Thanks for the links but the IBM use of second life just comes back to your home page. Can you point us in the right diection please?
Cheers
In some “circles” among new and old SL players, there is the widespread idea that SL software platform is already suffering from the classical “Legacy” problems (fragile codebase, difficult to change).
Some even posit that rewriting SL from scratch would be a relatively simple project, addressing a lot of the current problems and allowing the authors to integrate the latest and greatest stuff (like a new Havok version, something that Linden Lab has failed to deliver for over 3 years now).
What is your opinion? And if “remaking” SL was in fact easier than patch the current one (and would result in something much more stable) why IBM (if not Sun or Microsoft) prefer to “play” in SL instead of rolling their own?
Lack of business case? (i.e. despite the 800000 current “accounts” real players are probably less than 10% of that number) … this is probably true, but all the mentioned companies have research budgets which can still tackle this kind of project would be feasible even just to explore the space.
Or would the task be much less simple than what SL players seem to believe?
Hi Jeff,
Thanks for the links but the IBM use of second life just comes back to your home page. Can you point us in the right diection please?
Cheers
In some “circles” among new and old SL players, there is the widespread idea that SL software platform is already suffering from the classical “Legacy” problems (fragile codebase, difficult to change).
Some even posit that rewriting SL from scratch would be a relatively simple project, addressing a lot of the current problems and allowing the authors to integrate the latest and greatest stuff (like a new Havok version, something that Linden Lab has failed to deliver for over 3 years now).
What is your opinion? And if “remaking” SL was in fact easier than patch the current one (and would result in something much more stable) why IBM (if not Sun or Microsoft) prefer to “play” in SL instead of rolling their own?
Lack of business case? (i.e. despite the 800000 current “accounts” real players are probably less than 10% of that number) … this is probably true, but all the mentioned companies have research budgets which can still tackle this kind of project would be feasible even just to explore the space.
Or would the task be much less simple than what SL players seem to believe?